![]() Originally posted by Gilmoy:He's not that tough. But (a) he's a decent guy in any team already, and (b) any decent team should already be killing the Prophet. Now that you've seen the gimmick, you could even plan anti-rocks teams like Man-at-Arms keeping Guard in reserve, using his high PROT bonus to shrug off damage. Tank them with your strong guys, and heal. They're like any other large damage input. His falling rocks are slow as molasses, and he telegraphs them. L0s wearing rank 1 gear are probably asking for trouble. L1s can kill him, too, wearing rank 2 gear. Then you have more HP, heal for more, dodge more attacks, and hit him harder. So you could, in the best case, have +2 ranks of advantage over him (and over every L1 monster in every L1 dungeon). L2s are entitled to rank 3 armor, weapons, and skills, and will still enter L1 dungeons to kill an L1 boss. It sounds like your guys were low-HP classes to begin with, and then didn't have the best gear. It's one of the checkbox items for party creation, when you're picking the team-of-the-week.) (But any decent party-of-the-week can already project damage. You must project damage and or DoTs directly to position #d, where he's hiding.ĭo not attempt to beat your way through the pews.
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